this.createEmptyMovieClip ("fader",5);
fader.onEnterFrame = function()
{
if (myobject._alpha >= 0)
{
trace("fading:" + myobject._alpha);
myobject._alpha -= 1;
}
else
{
trace("end of faiding")
delete (this.onEnterFrame);
}
}
Hi Helmut,
Been playing with your big fader script and added a _xscale variation, now I can have thumbnails that take up less space and are less distracting. Thought you might be interested. Thanks for another lesson.
Richard
//fader code by Helmut http://www.helmutgranda.com/blog, tweaked for scale
MovieClip.prototype.fadeObject = function(whichObject, speed, fadeInorfadeOut ) {
this.whichObject = whichObject;
this.speed = speed;
this._xscale = scale;
this.fadeInorfadeOut = fadeInorfadeOut;
if (fadeInorfadeOut == “fadeIn”) {
whichObject._alpha = 40;
whichObject._xscale = 300;
} else if (fadeInorfadeOut == “fadeOut”) {
whichObject._alpha = 100;
whichObject._xscale = 165;
}
this.onEnterFrame = function() {
if (fadeInorfadeOut == “fadeOut”) {
if (whichObject._alpha>=40) {
whichObject._alpha -= speed;
whichObject._xscale -= speed;
} else {
delete (this.onEnterFrame);
}
} else if (fadeInorfadeOut == “fadeIn”) {
if (whichObject._alpha
Great!, Now you see how easily it is to add more parameters to the function.
Once the basics are down everything else seems easier.
gj :o)